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Leon Grothus authoredLeon Grothus authored
Pinball Game
Welcome to our Pinball game, a modern take on the classic arcade game. The game begins with 5 balls. Players can launch a ball into the playfield by pressing the space bar. The objective is to accumulate as many points as possible. Achieving a score of 5000 points will release the next ball. Subsequent goals are set at 10000 points, 20000 points, and so on. The game only saves the highest score achieved by a player. To prevent cheating, our scoreboard and savegame data are stored as images.
Game Controls
- Space: Launch a ball (only if there are no balls currently in play)
- Left/Right Arrow Keys: Operate the flippers
- Esc: Access the pause menu
Pause Menu
The pause menu allows you to adjust game settings or return to the Main Menu or Options Menu. When you exit to these menus, the current game state is saved and can be resumed later. The pause menu offers the following options:
- Scale Application: Adjust the game's scale to fit your screen.
- Change Master Volume: Modify the overall audio volume.
- Change Music Volume: Adjust the background music volume.
- Change SFX Volume: Alter the volume of sound effects.
Scoring System
Points are earned by hitting various targets on the playfield. Accumulating a certain number of points will release the next ball into play.
- Bounce Wall: Each hit on a bounce wall awards between 10 and 25 points
- Bumper: Hitting the bumpers can give either 50, 100, 150, or 200 points
- Targets: If all targets are hit, they collectively award 5000 points
- Spring: Each spring hit gives 25 points, if the ball pases one
Licensing
Music
The background music used in this game is sourced from this YouTube video.
Sound Effects
The sound effects in this game were created using Sfxr (the web version), a tool for generating sound effects, particularly for video games.