diff --git a/constants.py b/constants.py
index f12995317781ea30cefb4823765a4b97f5a26ac8..6b66ec3074a6c619446a30322d31aa4d67c3ff97 100644
--- a/constants.py
+++ b/constants.py
@@ -7,8 +7,8 @@ A file to store constants in
 
 GRAVITY = Vector2(0, 666) # Gravity applied to all objects
 
-COLLISION_FRICTION = 0.1 # Friction applied when the object is colliding
-AIR_FRICTION = 0.01 # Friction applied when the object is in the air
+COLLISION_FRICTION = 0.13 # Friction applied when the object is colliding
+AIR_FRICTION = 0.012 # Friction applied when the object is in the air
 
 PADDLE_SPEED = 666  # degrees per second
 PADDLE_COLLISION_DAMPING = .66 # Factor to scale the velocity with when the paddle is hit
diff --git a/data/data.png b/data/data.png
index 9f08a344ff5c655ae81537a8eb7fdb046ed14b36..4a40797ad837a757363f16ac3dd28b0f5e82d32c 100644
Binary files a/data/data.png and b/data/data.png differ
diff --git a/data/options.json b/data/options.json
index 4daf3514d045a01b50abb1d7ed620290196dabab..3d68da4eb3137b6f8a7e0edf078c036b26c6a36d 100644
--- a/data/options.json
+++ b/data/options.json
@@ -1 +1 @@
-{"asf": 1.0, "master_volume": 50, "music_volume": 21, "sfx_volume": 58, "user_name": "Player"}
\ No newline at end of file
+{"asf": 2.0, "master_volume": 50, "music_volume": 21, "sfx_volume": 58, "user_name": "Player"}
\ No newline at end of file
diff --git a/source/api/components/rigidbody.py b/source/api/components/rigidbody.py
index f13a5d581f58ea7f6dedf7d8bbcdf81ea1d49de0..75cc1bb7a5312e21305c7fde764853c769a37902 100644
--- a/source/api/components/rigidbody.py
+++ b/source/api/components/rigidbody.py
@@ -117,7 +117,7 @@ class Rigidbody(Component):
             self.acceleration += GRAVITY * self.asf
 
             self.velocity += (self.acceleration * scaled_delta_time)
-            self.velocity *= (1 - (AIR_FRICTION/PTPF)/self.asf)
+            self.velocity *= (1 - (AIR_FRICTION/PTPF)/max(self.asf, 1))
 
             self.parent.transform.pos += (self.velocity * scaled_delta_time)
 
@@ -188,14 +188,14 @@ class Rigidbody(Component):
             angle_of_impact = abs(normal.dot(self.velocity.normalize()))
             # Calculate the velocity magnitude
             velocity_magnitude = self.velocity.length()
-            # Adjust the friction based on the velocity and the angle of impact
+            # Adjust the friction based on the velocity and the angle of impact 
             adjusted_friction = other_collider.friction * (clamp(velocity_magnitude / (500*self.asf), .2, 1)) * (1 + angle_of_impact/10)
             reflected_velocity *= clamp(1 - adjusted_friction, 0.5, 1)
             
             # If the other object has a rotation speed, calculate the angular momentum
             if other_collider.parent.transform.do_smooth_rotation:
                 # Calculate the angular velocity vector
-                angular_velocity = normal * (other_collider.parent.transform.rotation_speed*max(self.asf, 1))/(PADDLE_COLLISION_DAMPING * self.asf)
+                angular_velocity = normal * ((other_collider.parent.transform.rotation_speed*self.asf)/PADDLE_COLLISION_DAMPING) * (self.asf**(1/2))
                 
                 # Add the angular momentum to the velocity of the ball
                 self.velocity = reflected_velocity + angular_velocity
diff --git a/source/game/scenes/main_pinball.py b/source/game/scenes/main_pinball.py
index a76e0bd0a7be5e3cf76e6e80617210123f4f4323..0d33567e8adc85edac8660124fb693b9829f63c4 100644
--- a/source/game/scenes/main_pinball.py
+++ b/source/game/scenes/main_pinball.py
@@ -114,7 +114,7 @@ class MainPinball(Scene):
         scale_strength = .25
 
         self.add_gameobject(Plunger(self, V2(width - self.ball_radius*3, height),
-                            V2(width, height), impuls_range=(int(1300*(asf**1.3)), int(1400*(asf**1.3)))))
+                            V2(width, height), impuls_range=(int(1400*asf), int(1600*asf))))
 
         self.left_flipper = Flipper(self, V2(300*asf - 130 * asf, height - 125*asf), 30)
         self.right_flipper = Flipper(self, V2(300*asf + 130 * asf, height - 125*asf), 150)